Relative Tile Area Target

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This will cast the spell in an circular area relative to the character's current position. The spell will be cast on the tiles in a clockwise order.

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In the above example, the Inner Radius is set to 2, and the Outer Radius is set to 4. The dead-zone is the area in the center of the circle, where no spells will be cast. The solid blue tiles are the tiles that will be selected for casting the spell, in clockwise order.

This can be useful in some instances, such as periodically casting a spell on targets within an area without knowing their exact location.

Options

  • Relative Tile - the tile relative to your character's current position. This will be the center of the circular region.
  • Inner Radius - the inner radius of the circular region. This is the dead-zone, where no spells will be cast.
  • Outer Radius - the outer radius of the circular region. This is the maximum distance from the center where spells will be cast.
  • Mouse Offset X/Y - offsets the mouse screen coordinates by the specified amount.
  • Cast Spell Until Reaches - sets the maximum level before this spell will no longer be cast in the Spell Queue.