Skills Editor
The Skills
tab in the Metadata Editor
allows you to edit the database of known skills.
This allows SleepHunter to recognize skills and configure behaviors when using them.
Adding a New Skill
To add a new skill, click the Add
button in the bottom bar. You will be prompted to enter the skill information.
Editing a Skill
To edit a skill, double-click the skill in the list or select it and click the Edit
button in the bottom bar.
You will be prompted to enter the skill information, similar to the Add Skill
dialog.
Removing a Skill
To remove a skill, select it and click the Remove
button in the bottom bar.
Clearing All Skills
To clear all skills, click the Clear All
button in the bottom bar.
Save Changes
Save all changes to the database file. This will overwrite the existing file.
Revert Changes
Discard all changes and revert to the last saved state (from file).
Add/Edit Skill Dialog
The Skill
dialog allows you to enter the information for a skill, either for adding a new skill or editing an existing one.
Skill Name
The name of the skill. This is the name that will be displayed in the UI.
Group Name
The group name of the skill, used for categorizing skills for certain interactions.
Mana Cost
The mana cost of the skill, in MP.
Cooldown
The cooldown of the skill, in seconds (if applicable). A zero-cool down means the skill has no cooldown.
Opens Dialog on Use
Whether the skill opens a dialog when used. This is used to determine if the popup should be dismissed to continue macroing.
For example Peek
, Sense
, Martial Awareness
, etc.
Does Not Level
Whether the skill does not increase on level. If this is set the skill level will not be displayed in the UI.
Is an Assail Skill
Whether the skill is an Assail
skill. This is used to determine if the skill should be treated as an Assail
skill for certain behaviors, like space-bar performing.
Disarm Before Using
Whether the character should disarm before using the skill. This is useful when using skills like monk kicks.
Character Class
The character classes that can use the skill.
NOTE: This is currently unused but may be used in the future for certain behaviors.