Skills Editor

image

The Skills tab in the Metadata Editor allows you to edit the database of known skills. This allows SleepHunter to recognize skills and configure behaviors when using them.

Adding a New Skill

To add a new skill, click the Add button in the bottom bar. You will be prompted to enter the skill information.

Editing a Skill

To edit a skill, double-click the skill in the list or select it and click the Edit button in the bottom bar. You will be prompted to enter the skill information, similar to the Add Skill dialog.

Removing a Skill

To remove a skill, select it and click the Remove button in the bottom bar.

Clearing All Skills

To clear all skills, click the Clear All button in the bottom bar.

Save Changes

Save all changes to the database file. This will overwrite the existing file.

Revert Changes

Discard all changes and revert to the last saved state (from file).

Add/Edit Skill Dialog

image

The Skill dialog allows you to enter the information for a skill, either for adding a new skill or editing an existing one.

Skill Name

The name of the skill. This is the name that will be displayed in the UI.

Group Name

The group name of the skill, used for categorizing skills for certain interactions.

Mana Cost

The mana cost of the skill, in MP.

Cooldown

The cooldown of the skill, in seconds (if applicable). A zero-cool down means the skill has no cooldown.

Opens Dialog on Use

Whether the skill opens a dialog when used. This is used to determine if the popup should be dismissed to continue macroing. For example Peek, Sense, Martial Awareness, etc.

Does Not Level

Whether the skill does not increase on level. If this is set the skill level will not be displayed in the UI.

Is an Assail Skill

Whether the skill is an Assail skill. This is used to determine if the skill should be treated as an Assail skill for certain behaviors, like space-bar performing.

Disarm Before Using

Whether the character should disarm before using the skill. This is useful when using skills like monk kicks.

Character Class

The character classes that can use the skill.

NOTE: This is currently unused but may be used in the future for certain behaviors.