Audio
The audio subsystem covers sound initialization, music, sound effects, resource loading, playback, volume control, and shutdown.
High-level operation
This section will explain how audio resources enter the client, how music and sound effects are selected, what owns active playback, and which game or user interface events control sound.
Audio behavior has not been mapped yet.
Code-level flow
This section will trace audio initialization and playback call trees. It will record the Windows or DirectX interfaces in use, function arguments, resource lookup, caching, channel or buffer selection, volume calculations, stop behavior, failure handling, and cleanup.
No audio call tree is documented yet.
Function table
| Address | Current IDA name | Prototype | Purpose | Call relationships and notes |
|---|---|---|---|---|
| No functions documented yet |