SStatus (0x08)
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SStatus is server-to-client action 0x08 in the 4.21 protocol.
Direction: server to client
Encrypted: Yes. See Sequence and XOR Transformation.
Payload offsets begin with the first byte after the action. The frame marker, frame length, action, sequence, and trailing zero are excluded.
Payload format
| Offset | Width | Field | Established meaning |
|---|---|---|---|
0x00 | payload_length | unknown_00 | Payload bytes whose field boundaries are not yet mapped. |
Handler functions
| Function address | Current IDA name | Role |
|---|---|---|
Darkages.exe:0x0043F420 | sub_43F420 | Accepts the action in its pane’s Event type 9 packet handler. |
Darkages.exe:0x00441850 | sub_441850 | Accepts the action in its pane’s Event type 9 packet handler. |
Darkages.exe:0x00468A90 | ui_map_dispatch_server_packet | Accepts and dispatches the action in MapPane. |
Darkages.exe:0x004889F0 | ui_local_user_handle_server_packet | Accepts the action in the local-user Pane’s Event type 9 packet handler. |
Darkages.exe:0x004927F0 | sub_4927F0 | Accepts the action in its pane’s Event type 9 packet handler. |
Darkages.exe:0x00494C60 | sub_494C60 | Accepts the action in its pane’s Event type 9 packet handler. |
Handler notes
Darkages.exe:0x0043F420 sub_43F420, Darkages.exe:0x00441850 sub_441850, Darkages.exe:0x00468A90 ui_map_dispatch_server_packet, Darkages.exe:0x004889F0 ui_local_user_handle_server_packet, Darkages.exe:0x004927F0 sub_4927F0, Darkages.exe:0x00494C60 sub_494C60.
The action is observed by several already registered game panes because status fields are distributed across more than one UI owner.
UI behavior
SStatus updates fields and redraw state but does not select or show the persistent status content pane. Status visibility is a client-only A/S/D/F/G transition. G or the status game button calls ui_game_buttons_select_status, hides the previous content pane, and shows the already populated status pane.